1. In the first room you are on one side of the boat. There is a person  who is panicking and there is a large iceberg that the boat is scraping by. 

2. This is a dining room that is being demolished. Tables are turned every which way and there is just chaos everywhere.  There is a man who is longing for his journal. He asks the avatar to go and fetch it fir him. Water is filling the room.

3. This is the Pool Hall. The journal is here and water had absolutely destroyed the furniture and other items that once decorated the room. They are merely unrecognizable. There are people in the room but they advise the avatar to try and get to safety as soon as possible.

4. This is the isolated stairwell. Water is making its way through the boat but the Titanic seal on the wall still remains.

5.You are back on the deck, but you have made it to the other side of the boat. This is where you want to be. Here  a life jacket and be grabbed and the avatar can brace for impact.

6. The boat is sinking. The avatar has a life vest which is good. There are small boats coming to rescue as many people as possible.

The main theme I really relied on was time framing. The book talks about how time can be implied through assumed actions. The example was that when somebody says cheese while taking a photo, that a smile will automatically assume.(pg 95). For my story I used the water to indicate that time was moving fast. The water was present in every room and in some cases was spewing from the sides. The idea is that the boat is filling up fast and the avatar need to move quickly. 

The theme ride videos helped a bit. It aided in giving me a bit of direction. The goal is to get from one side of the boat to the other so that the avatar can make it off the boat alive. I added interactions and water to add urgency and a sort of panic to the situation. I used the color palettes to differentiate the areas. The inside if the boat was all the same color and either side was different. This was to let the player know that this is definitely different than before. The game may look messy, but that's the point. In situations like these, people panic and make a mess and the destruction of the water ruins everything in its path.

StatusReleased
PlatformsHTML5
Authorkay-leigh
Made withbitsy

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